Komodo 6 Chess 5,6/10 7868 reviews

Chess engine is the unique software which is built into the program shell (e.g. 'Fritz', 'Arena', 'Shredder') thus multiplying the force of the game shell. For example, 'Kasparov Chess' is very good and clever shell. The maximum rating which can be set in it is 2600. And the rating of the chess engines reaches 3000-3200. That is why the chess engines are so popular. Where do the chess engines originate from and who makes them? This question is not trivial, vice versa it is quite actual, so it is worth talking about.
The first record of the chess engine was made about 20 years ago. That was just the time when the UCI standard was developed - the universal chess interface, allowing the chess engine to be connected to the graphic interface of the program shell. The engine made to this standard can be easily connected to any chess program. The standard was worked out by Stephan Meyer-Kahlen, German programmer, who was born in 1968 in Dusseldorf. He is also the founder of one of the most famous chess programs - Shredder, which is the 12-times world champion among chess machines. The UCI standard was presented to the world by Rudolf Huber. The standard has great advantages. For example, if the engine does not save the database of the games played (although it is better if this task is performed by the engine), then one can easily manage this database by UCI. As the UCI protocol is absolutely free, it gives it the advantage over the other protocols. It can be used for private purposes and as the open-source as well. This protocol was used by only a few programs until Chessbase Company (producing Fritz) began to support this protocol in 2002. Nowadays, this protocol is used by about 100 chess programs.
The majority of the chess engines are made very thoroughly and published in the net absolutely free of charge. In Russia there are the developers making engines, as well. E.g. SmarThink developed by Sergey Markov, GreKo developed by Vladimir Medvedev, Strelka developed by Yuri Osipov. These engines, as well as many others, can be downloaded from our website. As the number of the chess engines is growing, we chose the best ones, as there is simply no possibility to present all of them here.
Komodo 11Version Windows 64
Komodo 10 2016 - Developer Mark Lefler. Version for Android, Linux, OSX, Windows ALL.
Houdini - Developer Robert Blow (Belgium). Houdini 6 x64 x32 UCI
Houdini - Developer Robert Blow (Belgium). 5.01 UCI Chess Engines [Full]
Komodo 8 - Champions 2015 - Developer Mark Lefler. Version for Android, Linux, OSX, Windows 7, 8 (32/64).
Houdini 4 PRO - Developer Robert Blow (Belgium). Version 4 PRO.
Houdini 2.0 - Developer Robert Blow (Belgium). Version 2.0. To date, the best engine. And you can Download Houdini 2.0 for a direct link.
Deep Rybka 4 - developer Vas Rajlich. Version 4 (w32)
Stockfish - Developers Tord Romstad, Marco Kostalba Kiiski and Joon. Version 2.11
Critter - Developer Richard Vida. Version 1.1.37
Naum - Developer Alexander Naumov (Canada). Version 4.2
Spark - Version 1.0
WildCat - Developer Igor Korshunov (Belarus). Version 8.0
SmarThink - Developer Sergei Markov (Russia). Version 0.17a
SOS - Designer Rudolf Huber (Germany). Version 11.99
Zchess - Designer Franck Zibi (France). Version 2.22
Gromit - Developers Frank Schneider and Kai Skibbe (Germany). Version 3.0
Ufim - Developer Niaz Hasanov (Russia). Version 8.2
Mustang - Developer Alex Korneichuk (Belarus). Version 4.97
GreKo - Developer Vladimir Medvedev (Russia). Version 8.2 + sour
Kaissa2 - Developer Vladimir Elin (Belarus). Version 1.8a
Adamant - Developer George Varentsov (Russia). Version 1.7
Booot - Developer of Alexei Morozov (Ukraine). Version 5.1.0 + sources
Eeyore - Developer Meidel Anton (Russia). Version 1.52 (32 & 64bit)
Zeus - Developer Vadim Bykov (Russia). Version 1.29
Arics - Developer Vladimir Fadeev (Belarus). Version 0.95a
Anechka - Developer Sergey Nefedov (Russia). Version 0.08
Patriot - Developer Vladimir Elin (Belarus). Version 2006
AlChess - Developer Alex Lobanov (Russia). Version 1.5b
OBender - Designer Evgeny Kornilov (Russia). Version 3.2.4x
Counter - Developer Vadim Chizhov (Russia). Version 1.2
Strelka - Designer Yuri Osipov (Russia). Version 2.0B + sources
Belka - Developers Yuri Osipov, Igor Korshunov (Russia - Belarus). Version 1.8.20
Ifrit - Developer Brenkman Andrew (Russia). Version 4.4 + source
Bison - Developer Ivan Bonkin (Russia). Version 9.11 + sour
Uralochka - Developer Ivan Maklyakov (Russia). Version 1.1b
Marginal - Designer Alexander Turikov (Russia). Version 0.1
Chess - Designer Evgeny Kornilov (Russia). Version 3
Woodpecker - Designer Evgeny Kornilov (Russia). Version 2
Gull - Developer Vadim Demishev (Russia). Version 1.2

Article Last Updated: August 16, 2015 Latest Tournament: Stockfish 7 vs Komodo 9.3 is here! Komodo 9 vs Stockfish 6 Chess Engine Tournament (64-bit. Discover the online chess profile of GM Komodo Engine (KomodoChess) at Chess.com. See their chess. GM KomodoChess (3368).

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5/20/2019 – This program thinks like no other chess engine in the world. Inspired by the ideas of AlphaZero and Leela, the authors set out to implement a 'Monte Carlo Tree Search'. The result: Komodo 13 MCTS – an engine which looks for candidate moves in an incredible new way, and finds moves no other engine can. It enhances the traditional brute force engine that has reached well over 3400 points on the Elo scale.

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Find the right combination! ChessBase 15 program + new Mega Database 2020 with 8 million games and more than 80,000 master analyses. Plus ChessBase Magazine (DVD + magazine) and CB Premium membership for 1 year!

The latest Komodo in the ChessBase Shop

Inspired by AlphaZero, Komodo developers GM Larry Kaufman and Mark Lefler have reinvented their engine from scratch over the last two years. The result speaks for itself:

Komodo 13 thinks like no other chess program

The new Komodo 13 MCTS (for 'Monte Carlo Tree Search') searches for candidate moves in an incredibly innovative way and finds solutions most engines never see!

Komodo 13 analyzes better than all others

The development of the MCTS technology has paid off especially in combination with 'multi-variation mode': In standard computers that have multiple CPUs, Komodo 13 MCTS is the world's best engine for analysing with two or more variations. In addition, Komodo 13 takes on a very human character. In balanced positions where other engines evaluate as '0.00', Komodo looks more closely: the engine gives preference to the side that has the easier game, for instance, when the opponent must find a whole series of difficult moves to remain equal.

Komodo 13 in the ChessBase Fritz UI

What grandmasters say

GM Boris Avrukh: 'I am deeply moved by the style of Komodo. In my opinion it‘s the perfect combination between computer accuracy and human positional understanding. I get the feeling it‘s taken positional understanding to the next level. After such an impressive performance I am going to test Komodo in my future work, especially in very positional play, and am really looking forward to working with it.'

GM Roman Dzindzichashvili: 'I am extremely impressed by Komodo's play. I watched and analyzed every game and it was absolutely flawless positional chess, the likes of which has never been seen before by an engine.. or human. Komodo clearly outplayed the other programs in the TCEC tournament.'

Komodo mastermind GM Larry Kaufman: 'We have just released Komodo 13.01. The normal version is about ten Elo stronger than Komodo 12.3, while the MCTS version is about thirty Elo stronger on one thread, and over forty Elo stronger on four or more threads at blitz time controls. While the MCTS version is not yet as strong as normal Komodo (unless you are using MultiPV), we believe it is among the top five CPU engines, and we claim that it is the number one CPU engine when MultiPV is set to six or more. Komodo 13 MCTS is much better than previous versions in its ability to utilize hardware with many cores. Elo gains in MCTS mode from version 12.1.1 are in the 250 to 350 range.'

Komodo is a three-time computer world chess champion. Whether classical, rapid or blitz chess, in 2018 Komodo 12 won the Computer Chess World Championships in Stockholm, Sweden in all three disciplines. And Komodo 13 MCTS has significantly improved on multi-CPU systems!

Komodo 13: match winner and analysis partner

As with its predecessor, Komodo 13 comes with two versions of the engine. The standard version continues to be the first choice in the match play against other chess programs. The 'MCTS' version is recommended for everyone interested in discovering variations and detecting mistakes together with Komodo 13.

Komodo 13: €99.90 (available from May 21, 2019)
Komodo 13 comes with a six-month pass for a Premium ChessBase Account.

System requirements: Minimum: Dual Core, 2 GB RAM, Windows 7 or 8.1, DirectX11, graphics card with 256 MB RAM, DVD-ROM drive, Windows Media Player 9 and Internet access.

Recommended: PC Intel i5 (Quadcore), 8 GB RAM, Windows 10, DirectX11, graphics card with 512 MB RAM or more, 100% DirectX10 compatible sound card, Windows Media Player 11, DVD-ROM drive and Internet access.

Note that you can only order Komodo Chess 13 tomorrow, May 21, 2019, when it will be available in the ChessBase Shop. The good news is that it will be at a special discount price.

About the Komodo authors

The original author of Komodo was Don Dailey, who along with GM Larry Kaufman developed the program Komodo. Dailey started chess programming in the 1980s, and was the author and co-author of multiple commercial as well as academic chess programs. He died of an acute form of leukaemia in November 2013, but before his death handed over the code and all assets to Mark Lefler.

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Mark Lefler is an American computer games and chess programmer. He is author of the computer chess program Now. Mark is a graduate in Engineering Science and Mechanics, and has been employed as a Security Engineering Officer by the US State Department. His non-computer interests include performing contact magic, music, and gaming.

Lawrence C. ('Larry') Kaufman is a chess grandmaster, a title which he earned after winning the 2008 World Senior Championship. A longtime researcher in computer chess, Kaufman helped write the opening book for the pioneering chess program Mac Hack, co-developed Socrates II, worked on Rybka 3 and on many other research and commercial chess engines. He has written several books and articles, including The Evaluation of Material Imbalances. Larry has reached a considerable level of competence in several other board games. He is one of the strongest Shogi players in the West. He learned the game by the traditional method of studying handicap theory and is one of the leading experts in this field. Go and Xiangqi are among his other past interests.