How To Display Html In Flash As3 Music Player 5,5/10 4493 reviews

To organize a document thematically, you canuse scenes. For example, you might use separate scenes for an introduction,a loading message, and credits. Though using scenes has some disadvantages,there are some situations in which few of these disadvantages apply,such as when you create lengthy animations. When you use scenes,you avoid having to manage a large number of FLA files because eachscene is contained within a single FLA file.

Using scenes is similar to using several FLA files together tocreate a larger presentation. Each scene has a Timeline. Framesin the document are numbered consecutively through the scenes. Forexample, if a document contains two scenes with ten frames each,the frames in Scene 2 are numbered 11–20. The scenes in the documentplay back in the order they are listed in the Scene panel. Whenthe playhead reaches the final frame of a scene, the playhead progresses tothe next scene.

How to Learn Flash and AS3 for Game Development by Michael James Williams 19. Online networking capabilities, and support for 3D graphics. Plus, although Flash Player isn't supported by most mobile and tablet browsers, Flash games can be exported as native apps for iPhone, iPad, Android, Kindle Fire, and BlackBerry. See AS3: The Display. Flash HTML Code Before we get started into the nuts and bolts of Macromedia Flash let's figure out exactly how you insert Flash files (.swf file extension) into your existing HTML files. To follow along with this tutorial you are going to need a flash file, a web page, and some time on your hands.

When you publisha SWF file, the Timeline of each scene combines into a single Timelinein the SWF file. After the SWF file compiles, it behaves as if youcreated the FLA file using one scene. Because of this behavior,scenes have some disadvantages:

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  • Scenes can make documentsconfusing to edit, particularly in multi-author environments. Anyoneusing the FLA document might have to search several scenes withina FLA file to locate code and assets. Consider loading external SWFcontent or using movie clips instead.

  • Scenes often result in large SWF files. Using scenes encouragesyou to place more content in a single FLA file, which results inlarger FLA files and SWF files.

  • Scenes force users to progressively download the entire SWFfile, even if they do not plan or want to watch all of it. If youavoid scenes, users can control what content they download as theyprogress through your SWF file.

  • Scenes combined with ActionScript might produce unexpectedresults. Because each scene Timeline is compressed onto a singleTimeline, you might encounter errors involving your ActionScriptand scenes, which typically require extra, complicated debugging.

To stop or pause a document after each scene, or to let users navigate the document in a nonlinear fashion, you use ActionScript. For more information see, ActionScript.

  1. Select Insert > Scene, orclick the Add Scene button inthe Scene panel.
  1. Double-clickthe scene name in the Scene panel and enter the new name.
  1. Clickthe Duplicate Scene button inthe Scene panel.
  1. Drag the scene name to a different location inthe Scene panel.
    • Select View > Go To, and thenselect the name of the scene from the submenu.

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    • Click on the Edit Scene button at the upper rightcorner of the document window and choose the scene name from thepop-up menu.

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How to display html in flash as3 music player windows 10While the Button component still selected, open the Property inspector and locate the text field at the top named <Instance Name>. Enter the name for the button instance: replay_btn. This is an important step. By naming the button instance, you'll be able to reference it by name using the ActionScript you'll add to the project. If the button instance's name does not exactly match the button's name specified in the code, the behavior won't function as expected.
Note: One of the most common mistakes is to enter the name of a frame label, rather than entering the instance name of an object on the Stage. Be very careful to always select the object on the Stage first. Then you can access the Property inspector to check that the panel refers to the selected symbol and indicates that an instance is selected. Verify that the field says '<Instance Name>' before you type the name of the instance. If the Property inspector refers to a frame, it means you've accidentally clicked the Timeline. Naming instances can be confusing until you are familiar with the options presented for selected symbol instances and selected keyframes. One thing to check: If you accidentally enter a name in the Property inspector while a keyframe is selected (instead of an object on the Stage), you'll see a red flag icon appear in the Timeline on the keyframe. Frame labels can be very helpful when creating navigation that jumps to different frames in the Timeline; for this example, however, it is critical that you select the button on the Stage and enter the instance name of the button in the button layer as replay_btn. Also make sure there are no typos; otherwise the script will not work.